CRHBL Rules & Regulations

(Covering 18s,28s, 38s, 48s)

(revised 4-04-04)

1.00  Eligibility

1.01 Age minimums: To be eligible to play in a Cleveland Roy Hobbs Baseball League (CRHBL) game, a player must be:

a)            ·  Cleveland 18s:  player must be 18 to be eligible to play.

b)            ·  Cleveland 28s: All Players must be 28 years old or older within the calendar year, the exception of a maximum of three (3) players 25-27 years of age; player must have celebrated 25th birthday to be eligible to play. (Players turning 28 during the calendar year are considered to be 28+)

c) ·  Cleveland 38s: All players must be 38 within the calendar year to be eligible to play.

d)            ·  Cleveland 48s: All players must be 48 years of age by the end of the calendar year.

e)  ·  All players must have signed a contract and insurance waiver, provided age identification per league rules, and paid required fees prior to competing.  (Once a player’s driver’s license is on file, he need not resubmit it).

f)    ·  CRHBL may permit exceptions to these age requirements by granting a waiver for special circumstances. Appeals to the age requirements must be made in writing to the commissioner prior to the start of the season.

1.02 In good standing:  Players must be in good standing with the league in order to be eligible to compete.  In good standing includes but is not limited to having served suspensions for ejections, having paid all outstanding debts to former teams and/or the league itself, having not been sanctioned by the league for behavior infractions, etc.

1.03 Professional Experience: A player may not have participated in a professional baseball game within the previous calendar year. Teams are limited to three (3) former professionals who have been out of professional baseball for less than five (5) years. Professional baseball refers to Major League Baseball, its minor league affiliates and any league where players are paid to perform.  (Also see Rule 4.02.)

1.04 Multiple League Play: CRHBL welcomes any and all players who meet the age requirements as defined in Section 1.01. Players may participate in more than one CRHBL division, with the following exception:

a)  Players may play in multiple CRHBL divisions.  Any player choosing to do so, however, must declare before the season begins which team he will play for in case a playoff conflict should arise. If that player does not declare prior to the season, he will be ineligible for that playoff game.

1.05 Penalties: A player found in violation of CRHBL eligibility regulations will be expelled from CRHBL for five (5) years. Any manager found to have used an ineligible player also would be expelled from CRHBL for five (5) years.  All games in which the ineligible player participated will be forfeited.  An expelled player or manager has the right of appeal to the Executive Committee or may petition the league President for reinstatement after one (1) year.

1.06 League Playoff Eligibility: To participate in CRHBL league playoffs, a player must:

a) Be on a roster (meeting all roster / league eligibility requirements) prior to July 1; and

b) Have appeared in six (6) regular-season games.

c) A player, who fails to meet the 6-game requirement due to injury, may petition the Disciplinary / Protest Committee for a waiver.  The appeal must be in writing and include date of injury and documentation of treatment, etc.  The appeal must be submitted at least one week (7 days) before playoffs are to begin.

d) Teams qualifying for the playoffs are required to provide to the league a certified eligibility list one week (7 days) prior to the start of the playoffs.  List must include player’s name, uniform number and the number of games played.

e) Use of ineligible players will lead to forfeiture of playoff games in which the ineligible player participated.  Proof of participation must be noted in the player’s team’s scorebook.

1.07 Governance:  For the 2004 season, CRHBL will be governed by a 3-member Governing Board, which will convene appeals/protest hearings.  Different members of the Governing Board will have selected responsibilities throughout all of the divisions.

2.00  Sportsmanship

2.01 Good Sportsmanship and adult attitudes must prevail no matter what the level of competition. Umpires will eject players before, during or after games for any of the following infractions, which the league considers to be unsportsmanlike behavior:

a)  Consumption of alcoholic beverages during a game. (While the league cannot make judgments on sobriety, managers are requested to prohibit players who arrive at games and appear intoxicated or smell of alcohol from playing. Umpires will eject players who smell of alcohol.)  (See Rule 2.03 regarding alcohol.)

b)  Threats of physical intimidation of umpires, players or spectators, including any threatening physical contact.  (In case of no ejection or where umpires are unaware of such an incident, managers need to report incident to President for further action.)

c)  Verbal abuse of umpires, players or spectators, such as profanity, name-calling, belittlement or excessive harassment. (Ball & Strike calls and judgment decisions are not debatable.)

d)  Throwing of equipment (bats, helmets, gloves, etc.).

e)  Fighting (see 2.03).

f)   Managers are expected to help umpires with players that are acting in an un-sportsmanlike manner.

2.02 Ejection:  Any ejection will carry a 2-game suspension. Suspensions will carry over from season to season. Any player, who is ejected twice within 12 consecutive months, will be suspended from CRHBL for the season plus two calendar years.  Any player ejected 3 times within 5 years will be suspended from CRHBL for the current season plus two calendar years.  All suspensions may be appealed in writing to the Governing Board.

2.03 Fighting:  Players involved in fights (regardless of who may have been the instigator) will be suspended for the remainder of the season and may petition for reinstatement before the following season.

2.04 Alcohol: Alcoholic beverages are prohibited at the playing sites – before, during and after all league activities.  Playing sites are defined as the playing site itself plus the property owned by the same entity surrounding the playing site.  This includes parking lots.  Player(s) found in violation of open-container ordinances at playing sites will be suspended for two games.

2.05 Tobacco: Smoking is prohibited on the field of play or in the dugouts and their immediate area, before, during or after games.  Players who wish to smoke must go to the stands or the parking lot—however, players are subject to the field owner’s smoking rules (for example, most high schools prohibit use of tobacco products except in designated areas).  Player(s) found in violation of tobacco regulations at playing sites will be ejected and subject to subsequent penalties.

2.06 Property responsibility:  Player(s) responsible for damage or vandalism to facilities and/or property used by the league will be suspended from play, pending an automatic review of his actions by the Executive Committee.

2.07 Right of Appeal: A player may appeal an ejection and/or suspension to the CRHBL Disciplinary / Protest Committee but must do so within 24 hours verbally (to the President) and within 48 hours in writing (on CRHBL forms). Appeals will be heard by the Disciplinary / Protest Committee, which will review the incident to determine whether the suspension or expulsion should be upheld, modified, or waived (the Committee does have the option of increasing sanctions).  Player may participate pending appeal.  In the case of suspension appeals, The Committee will have the following options:

a)       Rescind the suspension.

b)       Increase the suspension

c)       Decrease the suspension

Note I:  In the case of a 2nd or 3rd ejection suspension appeal, player has 14 days in which to file an appeal, however, player may not participate pending a hearing.

Note II:  In all cases an umpire’s report will be solicited from the Umpires Association whose members handled a game out of which a protest, ejection or appeal arises.  However, an umpire’s report will not be necessary for the implementation of a suspension.

3.00  Registration / Fees / Waivers

3.01 Registration: Before competing in an CRHBL event, a player must:

a)  Complete and sign a league registration-contract / waiver form.

b)  Make sure a photocopy of his driver’s license or birth certificate is provided to the league.

c)  These forms and the photocopy of the age verification document must be in the hands of the President prior to competition. No FAX copies are acceptable.

3.02 Fees: Registration fees are tentatively set each January; however, they are subject to change until but no later than May 1 if operations costs increase.

3.03 Insurance: CRHBL carries a $2,000,000 liability policy / $5,000 secondary medical policy through Roy Hobbs Baseball.  The per- team fee is included in team registration fees.

3.04 Forfeit Deposit: A forfeit deposit will be assessed each year.  The current forfeit fee is $250, and it will be included in the team fee payment.

a)  If the team does not forfeit during the season, the team has the option of receiving a full refund or it may put the $250 on account for the following season.

b)  If a team forfeits for not having enough players but a 7-inning game is played, $150 of the forfeit deposit is lost (making any potential refund $100).

c)  If a team forfeits and no game is played, the entire forfeit deposit is lost. The team must post a new forfeit deposit before playing another game.

d)  A second forfeit results in the loss of the second deposit and will require a hearing by the Executive Committee before the team is allowed to play any more games.

e)  Teams receiving forfeit victories (when a game is not played) will receive a $100 discount off their fee for the following year’s season.

3.05 Fee Payment:  Managers are responsible for their team’s fees and how they are collected. The President will set the deadlines for the payment of fees, league registration, and insurance. Teams will not be scheduled to play if fees are not paid.

3.06 New Players: Extra new player fee rule removed 2003.

3.07 Late Additions: Any player joining a CRHBL team after June 1 will pay a league fee of $25 and submit the appropriate paperwork before competing, regardless of the time of season he joins the CRHBL team. 

3.08 Violations: Players in violation will be suspended until compliance is satisfied; all games in which the player appeared will be declared forfeited.

4.00  Rosters

4.01 Size: Minimum: 14 players; Maximum: 25 players.

4.02 Ex-Professionals:  No more than 50% of any team roster (must meet eligibility requirements, see Rule 1.02).

5.00  Player Transfers

5.01 Any player who wants to transfer from one existing team to another must submit a written request on a CRHBL Player Release for that transfer.  CRHBL office and Governing Board members have appropriate forms. Forms are also available on CRHBL web site.

5.02 The request must include documentation of approval by manager of team player is leaving.

5.03 The Personnel Commissioner must approve all transfer requests and will attempt to reach compromises where any transfer may be denied.

5.04 Player has the right of appeal to the Disciplinary / Protest Committee on any transfer that is denied.  Appeal must be postmarked within five (5) working days of notification of transfer being denied.

5.05 Generally, transfers can be denied under these circumstances:

a)  Tampering:  Proof a player was recruited or induced financially, etc., to change teams.

b)  The transfer runs counter to CRHBL long-time philosophy that better teams should not “load-up” at the expense of lesser teams.

c)  Player has not “cleared” himself from obligations to prior team. Manager challenging release must provide proof of player obligation.

d)  Player is requesting release too close to start of season. The CRHBL board will use April 1 as a rough guideline.

5.07 Players who do not follow the guidelines will remain on the roster of the team they played for the previous year.  Said players may appeal to the Disciplinary / Protest Committee but must prove hardship in failing to follow the rules.

5.08 Players transferring are responsible for the return of all equipment and/or uniforms belonging to the team (or debts to that team) they are leaving before they are eligible to compete for their new team.  Manager is required to notify Personnel Commissioner in writing of any such debt and must provide documentation of those debts and of efforts in previous year to collect said debt.

6.00  Pre-Game & Starting Rules

6.01 Where possible, home team has the field until 15 minutes before the game. Visiting team has the field 15 minutes prior to the game. Be gentlemanly and help each other out.

6.02 When multiple games are scheduled at the same site on the same day, there will be a minimum of 15 minutes between games (unless games are running behind and both managers agree to start early). There will be a 15-minute break between games of a double-header involving the same teams.

6.03 A team must have at least 8 (eight) of its players to start an official game. The deficient team has a 10-minute grace period to get enough players before the game is declared a forfeit.  A team may start a game with 8 players; however, the ninth slot in the mandatory 9-man batting order will be declared an out until such time as it is filled.

6.04 If a game is declared a forfeit, the deficient team may pick up players from the opposing team or other teams at the site; umpires are NOT committed to calling a game under these conditions.

6.05 Team at bat is responsible for retrieving foul balls.

6.06 Managers are required to submit the official line-up, including last name, first initial, and jersey number of all players present at the time of ground rules, to the home plate umpire and the opposing manager. Players arriving after the start of the game then may be added during the course of the game once the opposing team’s manager has been notified of the addition.

6.07 Both teams are required to keep scorebooks and to communicate changes in the offensive line-up, pitching and catching to the opponent’s scorekeeper or official scorekeeper if provided.  Penalty to item 6.06 or 6.07

a)  First occurrence Warning and appearance before Disciplinary / Protest Committee.

b)  Second occurrence:  Forfeiture of the game.

7.00  Games:  Complete & Length

7.01 Length: Games are seven (7) innings, unless otherwise determined within a division; In any circumstance where a team is playing a double-header (back-to-back games), both games will be seven (7) innings.

a)  Games starting 5:30 p.m. or later on fields where there are no lights will be seven (7) innings.

b)  Weeknight (Sunday through Thursday) games scheduled to start at 8 p.m. or later will be seven (7) innings.

7.02 Time Limit / 9-inning scheduled:  No new inning may start after 2:45 hours of playing time, subject to local curfew. The game will be complete when the inning is finished after the time limit. On tie games, see 7.07 Tie game resolution below.

7.03 Time Limits / 7-inning scheduled:  No new inning may start after 2:15 of playing time, subject to local curfew.  The game will be complete when the inning is finished after the time limit.  On tie games, see 7.07 Tie game resolution below.

7.04 Rainouts:  Can occur only prior to the start of a game.  Prior to the start of a game – field owner, commissioner or home team manager (in that order) determines status of field.  Once game is under way, rain decision is in the hands of the umpire.

7.05 Complete games: Five (5) innings (4½ if the home team is ahead)  for both 9- and 7-inning games.

7.06 Suspended games:  If a game is not a legally complete game when stopped by weather, darkness or power failure, it will be a suspended game.  It will be resumed at the point it stopped at a date set by the President.

7.07 Tie games:  If the score is tied when the time-limit rule is enforced in a legally complete game, the game will be completed in the Roy Hobbs Shootout format.

a) Play one inning at a time, with the last batted out from the previous inning starting the new inning as a runner at second base.

b) Each hitter start with a full count.  If the pitch is a strike (called or swung at and missed) , the batter is out; if the pitch is a ball, the batter walks.  Or the batter hits the ball fair and advances at his risk. Batters can foul balls off without penalty.

c) Each team gets 3 outs.  If the score remains tied after each team has batted, repeat the process with full innings until one team has scored more runs to win.

7.08 Mercy rule:  12 runs after 7 innings in a 9-inning game; 12 runs after 5 innings in a 7-inning game.

8.00  Forfeits

Teams will forfeit under the following conditions:

8.01 Fewer than 8 players are available at the start of game after 10-minute grace period.

a)  If a game has been declared a forfeit and both managers agree to share players.

8.02 Fewer than 8 players are available after the start of (or during) the game because players being lost due to ejection’s or injuries.  This is case regardless of the inning the game is in.

8.03 Use of an ineligible player.

8.04 Failure of an ejected player to leave the park.

8.05 Lack of uniforms (all players on the field must be in uniform – this includes base coaches and managers).  (See Rule 10.02.)

9.00  Protests / Suspension appeals

9.01 Protests:  Allowed only on rules interpretations or violations.  Protests on a judgment call by an umpire will not be accepted.  Retroactive protests will not be accepted.

9.02 Process:  Protests must be made at the point at which a rule has been broken or miss-applied.  To protest a game, a manager must:

a)  Stop the game before the next pitch is thrown.

b)  Notify the umpire and the opposing manager that the game is being played under protest and why.

c)  Write in the HOME team’s scorebook the situation and on what grounds the game is being protested.  The manager must sign it.

d)  The umpire must sign the HOME team’s scorebook, noting the situation of the game (including the count on the hitter) when the protest was lodged.

e)  Write a check for $50 to Cleveland Roy Hobbs Baseball and give it to the home plate umpire.  (If the protest is upheld, the $50 will be returned to the manager; if not, the $50 goes to the league.)

f)    Complete protest form, postmark it within 24 hours of the game.

9.03 Disciplinary / Protest Committee: The Committee will rule on all game protests that occur during the course of the Cleveland Roy Hobbs Baseball season including playoffs. Additionally, the Committee will rule on all matters that arise from player ejections and other disciplinary matters as directed by the league office. Members of the Committee include but are not limited to members of CRHBL and any other person(s) deemed appropriate by the chairman of the Committee, i.e., umpires required for rules interpretation, etc. The presence of a minimum of three (3) members shall be required for a Disciplinary / Protest meeting and any ruling to be valid. The Chairman of the Committee shall be appointed by the President of the league and shall chair all meetings. In the Chairman’s absence, the league President shall act as Chairman of the Committee. 

9.04 To CRHBL: The protest is submitted to the league President or the Cleveland Division Commissioner or his appointed representative. 

9.05 Protest / Suspension hearing: The Disciplinary / Protest Committee will hear all protests and appeals. The procedures for both are identical, see 9.06 for procedures.

9.06 Proceedings: Each manager, per his request, will have 3 minutes to explain his position on the protest.  If the protest is in regard to an umpire’s decision, the umpire or his representative will be given 3 minutes to explain his decision if the umpire’s presence is needed (in all protests, a written report will be requested from the umpires on the situation).  In the case of an appeal of suspension due to an ejection, an umpire’s report is requested and his/her presence is not needed. The Disciplinary / Protest Committee will meet in closed session to render a decision on whether to uphold or deny the protest. 

9.07 Rulings: The decision of the Disciplinary / Protest Committee is effective immediately. 

10.00  Equipment

10.01 Uniforms: Teams are strongly encouraged to use Kiama Custom Aparrel for their uniform needs. Kiama Custom Aparel is familiar with the uniform quality requirements of Roy Hobbs member leagues and is cost competitive with other uniform suppliers.

10.02 Uniform Quality: All teams must have uniforms of a baseball quality not unlike those worn by professional teams and be in accordance with the rules of baseball. No T-shirts allowed (2- or 3-button jerseys must be a Henley style, a polyester blend or a pro mesh); polyester, etc., V-neck jerseys meet specifications.  Non-uniformed players will not be allowed to play or appear on the field as coaches.  All teams must have their uniforms by their first game.  If a team doesn’t have uniforms, the game will be played, but the non-uniformed team will forfeit.  (Teams whose uniforms have not arrived but can prove purchase may apply to the President of the league for a waiver of this rule before any game is played.)

10.03 Equipment: All teams are required to have the following equipment: Six helmets with at least one ear-flap, full catching gear, and at least three bats.

10.04 Helmets: All batters (earflap toward pitcher) and runners must wear helmets

10.05 Bats: Wood and metal bats are allowed; maximum differential of –3 differential with a 2 5/8s-inch diameter. No previous –5 bats (regardless of composition) will be allowed.  If a challenged bat is found to be illegal, the hitter will be warned the first time, ejected the second; the bat will be confiscated and forwarded to the league office.  The owner may retrieve the bat from the league office.

10.05.01 Wood Bats:

10.06 Cleats: Metal cleats are allowed.

10.07 Baseballs: CRHBL supplies baseballs to each team.  The home team and the visiting team will each supply 3 baseballs – 2 new and 1 good used – for each game.

10.08 Catchers’ Equipment: Catchers are required to wear a skull-cap, a protective cup and throat guard (can be built into mask).

11.00  Playoff Tiebreakers

11.01 For post-season playoff seeding, the following tiebreakers will be used:

a)  Head-to-Head

b)  Fewest runs allowed, head-to-head

c)  Fewest runs allowed in games won

a)  Fewest runs allowed in all games

b)  3-inning game in the Roy Hobbs Shootout format.

 

 

CRHBL Special Playing Rules

   The Major League Baseball rulebook, with American League specifications, serves as the official guide for governing play for any Cleveland Roy Hobbs Baseball game. The exceptions are included in these rules alterations for Cleveland Roy Hobbs Baseball.

 

12.00  Safety Rules

12.01 To prevent injuries, all players should avoid any intentional collisions with a fielder.

12.02 Any runner who deliberately runs into or forcefully slides into a fielder will be ejected.

12.03 Illegal slides will result in the sliding player being called out and ejected.

a)  A legal slide is directly to the base (defined as player being within an arm’s length of the bag) on a straight line from the previous base.  A slide may go past the base.  In general, the players should slide at all bases where there is an apparent play.

b)  An illegal slide is described as:

I.       barrel-rolling

II.     body blocking

III.    sliding with such momentum that it takes the sliding player well beyond the base.

IV.   sliding out of the baseline.

V.     sliding with spikes above the fielder’s knee

12.04 The rules committee is concerned about unnecessary and violent collisions with the catcher at home plate, and with infielders at all bases. The intent of this rule is for base-runners and defensive players to avoid such collisions.

a)  When there is a collision between a runner and a fielder who clearly has possession of the ball, the umpire shall judge:

I.       Whether the collision by the runner was avoidable (could the runner have reached the base without colliding) or unavoidable (the runner’s path to the base was blocked) or

II.     Whether the runner actually was attempting to reach the base or attempting to dislodge the ball from the fielder.

III.    PENALTY: If the runner, a) could have avoided the collision and reach the base, or b) attempted to dislodge the ball, the runner shall be declared out even if the fielder loses possession of the ball. The ball is dead and all other base runners shall return to the last base touched at the time of the interference.

IV.   A.R.1 – If the collision by the runner was flagrant, the runner shall be declared out and also ejected from the contest. The ball shall be declared dead.

b)  If the defensive player blocks the base (plate) or baseline clearly without possession of the ball, or is not in the immediate act of catching the ball, obstruction shall be called. The runner is safe and a delayed dead ball shall be called.

I.       A.R.1 – If the runner collides flagrantly, he shall be declared safe on the obstruction, but will be ejected from the contest. The ball is dead.

12.05 The catcher is not allowed to block the plate without the ball or a reasonable expectation of a play on the runner.  If he does, the runner will be safe, and the catcher will be warned.  A second warning in the game will result in ejection.

12.06 Any fielder who forces a runner to slide by faking a tag will be ejected.  The runner advances one base.

12.07 Same ejection, suspension and expulsion rules (and appeals) apply as described in Section 2.00 of CRHBL Regulations.

13.00  Batters Box Rule

13.01 Batters must keep one foot in the box at all times while at bat.  The following exceptions:

a)  When batter is driven out by a pitch or has swung at a pitch.

b)  Defense calls time out or pitcher is off the mound.

c)  Defense attempts a play or a wild pitch / passed ball occurs.

d)  Catcher leaves his position

e)  Offense (or batter) calls time out.

f)    Batter fakes a bunt or assumes possible ball 4 (this does not mean go all the way to first base).

13.02 When the batter is out of the box, he may not leave the dirt area around home plate except in the case of a substitution, a conference or an equipment problem.

13.03 This rule is to keep the game flowing.  When a player is in violation, the umpire will ask the offending batter to return to the batter’s box – one warning per offending player.  If the offending player does not return to the batter’s box (or if the violation is repeated), a strike will be called without a pitch being thrown.

14.00  Line-Ups

Philosophy:  CRHBL encourages participation of all players.  One method to ensure participation would be to include all players in the batting order at the start of the game.  Another method would be to place a player in the starting defensive line-up if he is not in the initial batting order.  Offensive and defensive teams are considered separate – a defensive player not in the offensive line-up may be added to the batting order or inserted in a shared batting position at any time. Each player at each game should have an opportunity to play some defense as well as bat at least once.

14.01 Defensive:  There are unlimited defensive substitutions for players who are physically capable and willing to play.

14.02 Offensive:  All players who are capable and willing to bat must bat at least once every game.

14.03 The starting offensive line-up must have at least 9 batters (all can be DH’s if it’s the manager’s choice).  The maximum number of batters is limited only by a team’s roster.

a)  The batting order may be expanded at any time.

b)  The batting order may NOT be decreased.

c)  If a game begins with 8 players, all must hit; players who arrive late must be added to the bottom of the order until the line-up has at least 9 hitters.

14.04 Managers are required to submit the official line-up, including last name, first initial, and jersey number of all players present at the time of ground rules, to the home plate umpire and the opposing manager and the official scorekeeper if provided. Players arriving after the start of the game then may be added during the course of the game – the opposing team’s manager and scorekeeper MUST BE notified of the addition for the player to be able to participate.

15.00  Substitution

15.01 Defense:  Free substitution at all times.  (Exception:  See Pitchers, next item.)

15.02 Pitchers:  Pitchers may re-enter as pitchers as long as they remain in the game defensively.  A re-entered pitcher is limited to 4 warm-up pitches.

15.03 Offense:  Those players not in the initial offensive line-up can be inserted in the batting order by adding them to the end of the line-up or by having them pinch-hit or pinch-run for another player.  Anytime a player is added or inserted to share a battling slot, the manager must notify the umpires and the opposing manager and scorekeeper.  In any situation where a player is announced as a pinch-hitter or a pinch runner, baseball batting-order rules apply (any player who is pinch-hit or pinch-run for cannot bat or run again – but may remain in the game defensively).

15.04 Offensive sharing:  Two (or more) players may share a position (batting or running) in the offensive lineup; the sharing may be initiated by the manager at any time and is not limited to one batting position.

a)  Neither player may appear anywhere else in the offensive lineup.

b)  If one of the players is incapacitated (cannot play) for any reason, the remaining players in the shared position continue as before.

c)  If all players in the shared position are incapacitated (cannot play) for any reason, and no substitute, who has not appeared in the offensive line-up is available, the batting position is an automatic out.

15.05 If a player in the offensive line-up has to leave the game due to injury, other commitment or ejection, he must be replaced in the line-up by another player.

a)  If there is no reserve player available, the position is declared vacant and it will be an automatic out whenever the position comes to bat for the remainder of the game (including a resumed suspended game if there still is no replacement – the original player may not re-enter if he had been ejected).  If an ejected player is at bat when ejected, his replacement will assume the ball-strike count.  If there is no replacement, it is an automatic out.

b)  Exemption: If a team bats everyone available and the offensive order is at least 14 batters long, the batting position of players forced to leave for injury or other commitment will be bypassed (the batting order may not decrease below 13, and players leaving the batting order due to injury may not continue to play defense); an automatic out will only be enforced in case of an ejection.

16.00  Courtesy runners

16.01 No courtesy runners are permitted.  Exception:  A courtesy runner may be used for the catcher with 2 outs as a speed-up consideration only when mandated by the umpire.  The courtesy runner must be the last offensive player to be put out (either as a runner or as a hitter).

17.00  Pitchers

17.01 Pitchers may re-enter as long as they remain in the game defensively.

17.02 There is no maximum on how many innings a pitcher may pitch in a game or a week.

17.03 While pitching, a pitcher may not wear white or gray undershirt sleeves or wear batting gloves or wristbands on his pitching arm.

17.04 If a pitcher hits 4 batters in a game, he must be removed.

17.05 Intentional walks are allowed.  However, catchers must call for the four pitchouts.